EmberGen is a groundbreaking, GPU-accelerated real-time volumetric fluid simulation tool. It allows artists to simulate, render, and export flipbook animations or VDB sequences of fire, smoke, and explosions in seconds, not hours. Using a node-based workflow and leveraging the power of modern GPUs, it provides instant visual feedback, enabling rapid iteration and artistic control over complex fluid dynamics that were previously computationally prohibitive.
JangaFX EmberGen is developed for VFX artists, game developers, technical directors, and motion graphics designers. It is specifically designed for professionals who need to create high-quality, realistic real-time simulations of fire, smoke, explosions, and other gaseous fluid effects for use in films, TV, games, and real-time engines.

Real-Time GPU Simulation: The core innovation. Simulates and renders volumetric effects like fire, smoke, and explosions live in the viewport, allowing for immediate artistic adjustments.
Node-Based Procedural Workflow: Build complex effects using a non-destructive node graph, combining simulation, noise, and forces for full creative control and reusability.
Physically-Based Rendering: Realistic rendering of volumetric materials with accurate blackbody radiation for fire colors, scattering for smoke, and emission.
Flipbook & VDB Export: Export sequences as image flipbooks (PNG/EXR) for game engines or as OpenVDB files for seamless integration into high-end VFX pipelines (e.g., Houdini, Maya, Blender).
Force Fields & Collision Objects: Use basic shapes or imported meshes as emitters, colliders, or force fields (wind, vortex, turbulence) to direct simulations.
Post-Processing & Color Grading: Built-in post-processing nodes for color correction, bloom, levels, and curves to finalize the look directly within the software.
Python Scripting & Automation: Full Python API for automating tasks, building custom tools, and integrating EmberGen into studio pipelines.
This update introduces significant new simulation capabilities, enhanced rendering, and workflow improvements:
Liquid Simulation (Beta): Initial support for simulating basic liquid droplets and splashes alongside fire and smoke, expanding the range of possible effects.
Enhanced Ray Marching Renderer: Improvements to the real-time volumetric renderer for higher quality, less noise, and more accurate light scattering in dense smoke and fire.
New Noise & Distortion Nodes: Additional procedural noise types and distortion nodes for artists to create more varied and complex initial density and temperature fields.
Improved File Format Support: Enhanced import/export for Alembic files as collision objects and better metadata handling for OpenVDB sequences.
UI/UX Refinements & Performance: A more streamlined node editor, better timeline controls, and under-the-hood optimizations for faster simulation on a wider range of GPUs.
OS: Windows 10/11 (64-bit) version 21H2 or later
CPU: Modern multi-core CPU (Intel Core i7/i9 or AMD Ryzen 7/9). Note: Simulation is GPU-bound.
RAM: 16 GB minimum (32 GB recommended for large simulation domains and caching)
GPU: ABSOLUTELY CRITICAL: A powerful, modern NVIDIA GPU is highly recommended. Minimum: NVIDIA GTX 1070 / RTX 2060. Recommended: NVIDIA RTX 3070 / 4070 or better with 8 GB+ VRAM. AMD GPUs are supported via OpenCL but may have performance limitations.
Disk Space: 2 GB for installation + substantial fast storage (NVMe SSD) for cache and export sequences
Price: 125 $
Price Currency: $
Operating System: Windows
Application Category: Graphics
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