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Madrix is an industry-standard software and hardware system for real-time control and programming of LED lighting fixtures. It excels at pixel mapping, where each individual LED (pixel) in a fixture or installation can be addressed and animated independently. Using a powerful built-in effects engine and a timeline-based sequencer, it transforms static LED grids into dynamic, high-resolution visual canvases for synchronized light shows and architectural lighting.
Madrix is developed for lighting designers, visual artists, stage & event producers, and architectural lighting integrators. It is specifically designed for professionals who create and control complex LED pixel-mapping installations for stages, concerts, buildings, art exhibits, and immersive environments.

Advanced Pixel Mapping & Effects Engine: Core strength. Create and apply hundreds of high-quality, real-time visual effects (gradients, plasma, noise, text, images, video) across any layout of LED pixels.
Flexible Patch & Layout Manager: Intuitively map your physical LED fixture layout (matrices, lines, custom shapes) to a virtual canvas within the software for accurate control.
Powerful Sequencer & Timeline Control: Build complex multi-layer light shows using a timeline with keyframes, cue lists, and timecode synchronization (MTC, SMPTE, MIDI) for perfect sync with music and video.
Broad Protocol Output: Control fixtures via DMX512, Art-Net, sACN, KiNET, and Madrix’s own NEBULA protocol for direct connection to compatible LED drivers.
Real-Time Input & Control: Respond to live inputs including MIDI, DMX-in, audio analysis (sound-to-light), keyboard, and mouse for interactive installations and live performances.
3D Simulation & Preview: Visualize your entire lighting design in a realistic 3D preview window before output, allowing for offline programming and troubleshooting.
Scripting & Automation: Use Lua scripting to create custom effects, logic, and automate complex tasks beyond the standard interface.
This update is a significant platform evolution focusing on workflow, new effects, and rendering performance:
New “Canvas” Workflow Interface: A redesigned, more visual interface centered around the concept of “Canvases” for managing multiple zones or layers of an installation independently.
Enhanced Real-Time Audio Reactivity: A new, more sophisticated audio analysis engine with multi-band filtering for creating precise and musical sound-to-light reactions.
Next-Gen “Aura” & “Fluid” Effects: Introduction of new high-end generative effects algorithms for creating organic, flowing, and atmospheric light movements.
Improved 3D Preview & Material Editor: A more powerful 3D preview with better rendering of materials (gloss, diffusion) on LED surfaces and support for importing 3D models of venues.
Performance Optimizations: A faster rendering core for handling larger pixel counts (100,000+ pixels) more efficiently and lower latency for real-time control.
CPU: 2.0 GHz dual-core CPU
GPU: DirectX12 graphics card with WDDM 2.0 driver [including OpenGL 2.1 support]
RAM: 4 GB
Storage: 1 GB free hard disk space
Display: 1280 x 768 screen resolution, 9″ display minimum
Network: Network card
Audio: Sound card
Ports: USB 2.0 (for hardware dongle)
Price: 285 $
Price Currency: $
Operating System: Windows
Application Category: Automation
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