RizomUV (formerly known as Unfold3D) is the industry-leading standalone application dedicated to UV mapping and unwrapping. It is renowned for its speed, powerful algorithms, and intuitive workflow for flattening 3D meshes into 2D UV space. The software offers two variants: “Real Space” for standard UV unwrapping and “Virtual Space” for advanced workflows with UDIMs and multi-tile textures. It is an essential tool in any production pipeline where texture quality, memory efficiency, and artist productivity are paramount.
RizomUV Real / Virtual Space is developed for 3D modelers, texture artists, game developers, and VFX professionals. It is specifically designed for professionals who need to create clean, efficient, and distortion-free UV layouts for complex 3D models used in games, films, and real-time applications.

Lightning-Fast Unwrapping Algorithms: Core strength. One-click unwrapping with advanced “Unfold” and “LSCM” (Least Squares Conformal Mapping) algorithms that produce low-distortion, ready-to-use UVs in seconds.
Streamlined Seam Cutting & Packing: Intuitive tools for drawing and editing seams directly on the 3D model, with automatic and manual packing algorithms to maximize texel density and minimize wasted space in the texture atlas.
UDIM & Multi-Tile Workflow (Virtual Space): Professional support for UDIM (U-Dimension) workflows, allowing artists to work across multiple texture tiles (1001, 1002, etc.) seamlessly for high-resolution assets like characters and environments.
Island Organization & Management: Powerful tools for grouping, stacking, mirroring, and transforming UV islands, with visual feedback for distortion, stretching, and texel density.
Direct Bridge Plugins & Integration: Live link plugins for Blender, Maya, 3ds Max, Cinema 4D, and Unreal Engine, allowing for sending meshes from the host DCC to RizomUV and receiving updated UVs without manual export/import.
Scripting & Automation (Python): Full Python API for automating repetitive tasks, creating custom unwrapping pipelines, and integrating with studio toolchains.
Non-Destructive & Iterative Workflow: Ability to re-unwrap, adjust seams, and re-pack islands without starting from scratch, preserving artist work.
The 2025 release introduces AI-assisted tools, revolutionary packing algorithms, and a major UI overhaul:
AI-Powered Seam Suggestion: New AI tool analyzes mesh geometry and curvature to suggest optimal seam placement, dramatically speeding up the initial unwrap setup for complex organic models.
Next-Gen Packing Engine “Paxman 2.0”: A completely rewritten packing algorithm that achieves higher density, more control over padding and rotation, and is significantly faster, especially for UDIM workflows.
Unified & Modernized User Interface: A fully redesigned, cleaner UI with a dark theme, customizable workspaces, and a more logical layout that reduces clutter and improves workflow efficiency.
Enhanced 3D Viewport & Visualization: Upgraded 3D viewport with better shading modes for identifying distortion and stretching in real-time, and improved performance with high-polygon models.
Expanded Bridge Plugin Compatibility: Updated plugins for the latest versions of host software, including Unreal Engine 5.5 and Blender 4.x, with improved stability and data transfer.
OS: Windows 10/11 (64-bit)
CPU: Multi-core processor
RAM: 6 GB minimum
GPU: A dedicated OpenGL 4.0 compatible graphics card with 2 GB+ VRAM.
Disk Space: 300 MB for installation
Price: 125 $
Price Currency: $
Operating System: Windows
Application Category: Graphics
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