ZBrush is the latest iteration of the industry-standard digital sculpting software from Pixologic, renowned for revolutionizing 3D creation with its proprietary “pixol” technology and fluid, artist-centric workflow. It transcends traditional polygon modeling by allowing artists to sculpt multi-million polygon models with dynamic tessellation, paint with depth and material, and render stunning presentations—all in a real-time environment that feels like working with virtual clay.
ZBrush is developed for digital sculptors, character artists, concept designers, toy and collectible creators, and VFX/modeling artists in film, games, and 3D printing. It is specifically designed for professionals who require unparalleled freedom and power to create highly detailed organic and hard-surface models through intuitive, brush-based sculpting.


Dynamic Subdivision & ZRemesher: Sculpt with infinite detail using Dynamic Subdivision and automatically retopologize high-poly models into clean, animation-ready topology with ZRemesher 4.0.
Live Boolean & NanoMesh: Perform non-destructive hard-surface modeling with real-time Boolean operations and populate surfaces with intricate, customizable instances using the NanoMesh system.
Polypaint & Material System: Paint color, texture, and material properties directly onto a model’s surface at any subdivision level without requiring UV maps first.
FiberMesh & ZModeler: Generate realistic hair, fur, grass, and other fibers directly in ZBrush, and use the procedural poly-modeling toolkit (ZModeler) for precise control.
Powerful Brush Engine & Gizmo 3D: Vast library of customizable sculpting brushes (ClayBuildup, DamStandard, etc.) and an intuitive 3D manipulator (Gizmo) for transforming, scaling, and rotating with ease.
GoZ Integration: Single-click sending of models and textures between ZBrush and other major 3D applications (Maya, 3ds Max, Cinema 4D, etc.) for a seamless pipeline.
BPR (Best Preview Render) & Compositing: Produce high-quality renders with shadows, ambient occlusion, and subsurface scattering directly in the viewport, with multi-pass export for compositing.
The 2026.1 update introduces groundbreaking AI-assisted workflows, revolutionary new tools, and performance leaps:
ZBrush AI (Project Z+): First integrated AI tools, including AI Mesh Generation (converting 2D concepts or text prompts into base 3D meshes) and AI-Assisted Retopology for even smarter auto-retopology.
Sculptris Pro 2.0: A massively enhanced version of the tessellation-free sculpting mode, allowing even more aggressive mesh stretching and compression for fluid, detail-focused sculpting without topology constraints.
Universal Manipulator: A new, unified transformation tool that combines the functionality of the Gizmo, Transpose, and other manipulators into one context-sensitive, highly customizable interface.
Next-Gen Performance Core: A rebuilt core engine leveraging modern CPU instruction sets (AVX2/AVX-512) for significantly faster brush response, deformation, and rendering, especially on high-core-count systems.
Streamlined UI & Darker Theme: A refreshed, more customizable interface with a new ultra-dark theme option to reduce eye strain during long sculpting sessions.
OS: Windows 10 (64-bit) version 1903 or later, Windows 11
CPU: Core i7/i9 or AMD Ryzen 7/9 (or equivalent). AVX2 instruction set support is mandatory.
RAM: 16 GB minimum (32 GB+ strongly recommended, 64GB+ for massive scenes)
GPU: Most cards compatible with OpenGL 3.3 or higher. A modern, dedicated GPU with 8 GB+ VRAM is highly recommended for optimal viewport and rendering performance.
Disk Space: 80 GB free space for installation and scratch disk (SSD strongly recommended)
Other: A graphics tablet (Wacom or equivalent) is essential for pressure-sensitive sculpting. An internet connection is required for installation, activation, and updates.
Price: 125 $
Price Currency: $
Operating System: Windows
Application Category: Graphics
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